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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Between Music Fans

Marking two decades after the legendary game debuted in North America, giving players everywhere the tools to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Created by Harmonix, the game provided users with a guitar-shaped controller to follow coloured notes moving along the display in time with a song. Each riff corresponded to particular chords, creating the sensation of a genuine performance.

The studio had already experimented in the music genre prior to teaming up with the publisher, later purchased by Activision during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar franchise which made a significant impact for many of the artists included, introducing classic groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact the first two games primarily featured cover versions.

“We reproduced all the music because the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it was nearly impossible. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. But once Guitar Hero took off, album purchases and radio play were going up, all artists desired to participate.”

He continues: “One of the amazing things was how many parents reached out expressing gratitude for exposing their kids to the music they adored. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Irish group the Answer included Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers the way the game revived classic rock to the forefront: “Guitar Hero offered a bigger, new demographic. Generally this had been seen as outdated material, but then when it was included in the game and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It gave our catalog a new life.”

In 2008, the Answer’s first record remained unreleased in the US, so Guitar Hero was a key medium for exposure for the band during their US tour supporting AC/DC. “The roadies were playing Never Too Late during travel, and some of them knew us thanks to the game,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in specialized game editions centered around their music collections and associated lore, imagery and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their studio albums. It moved more than 500,000 copies upon release, while demand for Aerosmith’s music saw an increase significantly at a time when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Earlier this year, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with almost identical mechanics but an array of personalization features. The song is difficult enough on the hardest setting, not to mention played at double speed and without missing a single one of its near 4,000 notes. They claimed requiring months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you ought to pick up actual weapons and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it made them a household name. “I remember our distributors informing us that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it has risked eclipsing everything else the band has done. Recently, the track was used in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, that's fine – each person has a unique musical journey and I’m glad we played a role of people’s lives”.

The Lasting Impact from the Iconic Controller

Top-tier marketing, whether it’s for automobiles, clothes or games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to participate”.

Most installments came out over a mere half-decade between 2005 and 2010, featuring spin-offs like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback in 2015.

Titles like the fan project and Fortnite Festival have maintained the community alive, with set to be a new product from the founders on the way. Recently formed developers has begun production on its debut music game. Original co-founders are both involved as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?

“Our team believed those games could be like Madden allowing annual releases,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. There’s no reason for it to continue with new generations.”

By

Matthew Williamson

A seasoned luxury travel writer and lifestyle curator with over a decade of experience exploring global destinations and premium trends.

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