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Three Pokemon Games That Didn't Get the Adoration They Warranted

Following a taste of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles in existence. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued pandemonium surrounding trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and fame, some Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried under the hype of the core series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Chill Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a companion. Admittedly, there are small features like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release said Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of idle games, and the video playthrough popularization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

By

Matthew Williamson

A seasoned luxury travel writer and lifestyle curator with over a decade of experience exploring global destinations and premium trends.

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